Everlasting Summer. Free On Steam From Russia.



As a fan of visual novels, I hope people are beginning to see that they can be called video games, and that they're not always about creepily seducing half-naked cat-eared women. In fact, just diligently avoiding all distractions and going straight for your target of "trying to uncover what's going on" actually gives you a specific new route, generally called the "Semyon Route", and it ends up giving you a whole load of information on what is actually going on. And that's an interesting twist, in my opinion; a game of this type that rewards not going for the girls.

However, they can be quite powerful when they are done right, especially in regards to the story, the artwork and the characters. This isn't a game you will play once and everything will be the same, no matter what you do: there's so many endings that you are almost encouraged to play it several times just to see them all, and getting all of them requires some genuine effort.

People start wondering things about Semyon, and rightfully so. You've been warned. Everlasting Summer (Бесконечное лето) is a Russian-language Bishoujo Game Visual Novel developed by Soviet Games, and which is also available translated into English. Sheet music for "Everlasting Summer" from Everlasting Summer, composed by Sergey Eybog.

For all time, 0% of the 0 user reviews for Everlasting Summer are positive. It's not a Scrappy Doo situation where the plot's all Oh aren't these annoying character traits charming?” A good example is Semyon himself. For me, Everlasting Summer ended up being an exercise in seeing if I can still enjoy a story if I didn't like any of the characters.

Game development started in May 2008 based off an image posted to the Russian IIchan imageboard. The reason for this is that the game is bigger than its routes and Semyon gets to find something he likes not in spite of, but because of the camp. Similarly, Sasha, the girl who plays the role of Slavya in the Miku route.

Made even more ludicrous by a disclaimer at the beginning claiming that all of the girls in the game are at least 18 years of age Except Ulyana of course, who is obviously younger than the others, but she doesn't have any sex scenes at all (although she does have a few spots of fanservice which are kind of disturbing when you think about it).

The player can make decisions throughout the course of the story, decisions that will influence the plot, i.e. which girl you end up sticking your hotdog in. The romance” consists of the tried and true formula of be nice to one of the girls and they will have sex with you because that's how relationships work” that so many of these games employ.

No matter how good your game is, no one wants to play the same content that many times. I can't complain too much in good spirit because it is a free game and originally started out as a game for forum characters, but, speaking as a critic, this is one of the areas where I would have expected better than I got.

A lot of games start us off with amnesia, but Who Am I goes all the way with the premise. It is not so common to have effects like these for indie visual novels games, but they did it really well. It wasn't too difficult and time consuming to get through all the different route and endings.

I used it to practice Russian a bit, but stopped doing it after a couple of endings. The characters can be seen in bikinis, but although there are sex scenes in the game, the art of the English version never shows this. Semyon wakes up to a summer RiffTrax day and finds that the bus is empty, now parked in front of a young pioneer camp called Sovyonok.

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